{"version":3,"file":"cdk-overlay.umd.js","sources":["../../node_modules/tslib/tslib.es6.js","cdk/overlay.es5.js"],"sourcesContent":["/*! *****************************************************************************\r\nCopyright (c) Microsoft Corporation. All rights reserved.\r\nLicensed under the Apache License, Version 2.0 (the \"License\"); you may not use\r\nthis file except in compliance with the License. You may obtain a copy of the\r\nLicense at http://www.apache.org/licenses/LICENSE-2.0\r\n\r\nTHIS CODE IS PROVIDED ON AN *AS IS* BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY\r\nKIND, EITHER EXPRESS OR IMPLIED, INCLUDING WITHOUT LIMITATION ANY IMPLIED\r\nWARRANTIES OR CONDITIONS OF TITLE, FITNESS FOR A PARTICULAR PURPOSE,\r\nMERCHANTABLITY OR NON-INFRINGEMENT.\r\n\r\nSee the Apache Version 2.0 License for specific language governing permissions\r\nand limitations under the License.\r\n***************************************************************************** */\r\n/* global Reflect, Promise */\r\n\r\nvar extendStatics = Object.setPrototypeOf ||\r\n ({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||\r\n function (d, b) { for (var p in b) if (b.hasOwnProperty(p)) d[p] = b[p]; };\r\n\r\nexport function __extends(d, b) {\r\n extendStatics(d, b);\r\n function __() { this.constructor = d; }\r\n d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());\r\n}\r\n\r\nexport var __assign = Object.assign || function __assign(t) {\r\n for (var s, i = 1, n = arguments.length; i < n; i++) {\r\n s = arguments[i];\r\n for (var p in s) if (Object.prototype.hasOwnProperty.call(s, p)) t[p] = s[p];\r\n }\r\n return t;\r\n}\r\n\r\nexport function __rest(s, e) {\r\n var t = {};\r\n for (var p in s) if (Object.prototype.hasOwnProperty.call(s, p) && e.indexOf(p) < 0)\r\n t[p] = s[p];\r\n if (s != null && typeof Object.getOwnPropertySymbols === \"function\")\r\n for (var i = 0, p = Object.getOwnPropertySymbols(s); i < p.length; i++) if (e.indexOf(p[i]) < 0)\r\n t[p[i]] = s[p[i]];\r\n return t;\r\n}\r\n\r\nexport function __decorate(decorators, target, key, desc) {\r\n var c = arguments.length, r = c < 3 ? target : desc === null ? desc = Object.getOwnPropertyDescriptor(target, key) : desc, d;\r\n if (typeof Reflect === \"object\" && typeof Reflect.decorate === \"function\") r = Reflect.decorate(decorators, target, key, desc);\r\n else for (var i = decorators.length - 1; i >= 0; i--) if (d = decorators[i]) r = (c < 3 ? d(r) : c > 3 ? d(target, key, r) : d(target, key)) || r;\r\n return c > 3 && r && Object.defineProperty(target, key, r), r;\r\n}\r\n\r\nexport function __param(paramIndex, decorator) {\r\n return function (target, key) { decorator(target, key, paramIndex); }\r\n}\r\n\r\nexport function __metadata(metadataKey, metadataValue) {\r\n if (typeof Reflect === \"object\" && typeof Reflect.metadata === \"function\") return Reflect.metadata(metadataKey, metadataValue);\r\n}\r\n\r\nexport function __awaiter(thisArg, _arguments, P, generator) {\r\n return new (P || (P = Promise))(function (resolve, reject) {\r\n function fulfilled(value) { try { step(generator.next(value)); } catch (e) { reject(e); } }\r\n function rejected(value) { try { step(generator.throw(value)); } catch (e) { reject(e); } }\r\n function step(result) { result.done ? resolve(result.value) : new P(function (resolve) { resolve(result.value); }).then(fulfilled, rejected); }\r\n step((generator = generator.apply(thisArg, _arguments || [])).next());\r\n });\r\n}\r\n\r\nexport function __generator(thisArg, body) {\r\n var _ = { label: 0, sent: function() { if (t[0] & 1) throw t[1]; return t[1]; }, trys: [], ops: [] }, f, y, t, g;\r\n return g = { next: verb(0), \"throw\": verb(1), \"return\": verb(2) }, typeof Symbol === \"function\" && (g[Symbol.iterator] = function() { return this; }), g;\r\n function verb(n) { return function (v) { return step([n, v]); }; }\r\n function step(op) {\r\n if (f) throw new TypeError(\"Generator is already executing.\");\r\n while (_) try {\r\n if (f = 1, y && (t = y[op[0] & 2 ? \"return\" : op[0] ? \"throw\" : \"next\"]) && !(t = t.call(y, op[1])).done) return t;\r\n if (y = 0, t) op = [0, t.value];\r\n switch (op[0]) {\r\n case 0: case 1: t = op; break;\r\n case 4: _.label++; return { value: op[1], done: false };\r\n case 5: _.label++; y = op[1]; op = [0]; continue;\r\n case 7: op = _.ops.pop(); _.trys.pop(); continue;\r\n default:\r\n if (!(t = _.trys, t = t.length > 0 && t[t.length - 1]) && (op[0] === 6 || op[0] === 2)) { _ = 0; continue; }\r\n if (op[0] === 3 && (!t || (op[1] > t[0] && op[1] < t[3]))) { _.label = op[1]; break; }\r\n if (op[0] === 6 && _.label < t[1]) { _.label = t[1]; t = op; break; }\r\n if (t && _.label < t[2]) { _.label = t[2]; _.ops.push(op); break; }\r\n if (t[2]) _.ops.pop();\r\n _.trys.pop(); continue;\r\n }\r\n op = body.call(thisArg, _);\r\n } catch (e) { op = [6, e]; y = 0; } finally { f = t = 0; }\r\n if (op[0] & 5) throw op[1]; return { value: op[0] ? op[1] : void 0, done: true };\r\n }\r\n}\r\n\r\nexport function __exportStar(m, exports) {\r\n for (var p in m) if (!exports.hasOwnProperty(p)) exports[p] = m[p];\r\n}\r\n\r\nexport function __values(o) {\r\n var m = typeof Symbol === \"function\" && o[Symbol.iterator], i = 0;\r\n if (m) return m.call(o);\r\n return {\r\n next: function () {\r\n if (o && i >= o.length) o = void 0;\r\n return { value: o && o[i++], done: !o };\r\n }\r\n };\r\n}\r\n\r\nexport function __read(o, n) {\r\n var m = typeof Symbol === \"function\" && o[Symbol.iterator];\r\n if (!m) return o;\r\n var i = m.call(o), r, ar = [], e;\r\n try {\r\n while ((n === void 0 || n-- > 0) && !(r = i.next()).done) ar.push(r.value);\r\n }\r\n catch (error) { e = { error: error }; }\r\n finally {\r\n try {\r\n if (r && !r.done && (m = i[\"return\"])) m.call(i);\r\n }\r\n finally { if (e) throw e.error; }\r\n }\r\n return ar;\r\n}\r\n\r\nexport function __spread() {\r\n for (var ar = [], i = 0; i < arguments.length; i++)\r\n ar = ar.concat(__read(arguments[i]));\r\n return ar;\r\n}\r\n\r\nexport function __await(v) {\r\n return this instanceof __await ? (this.v = v, this) : new __await(v);\r\n}\r\n\r\nexport function __asyncGenerator(thisArg, _arguments, generator) {\r\n if (!Symbol.asyncIterator) throw new TypeError(\"Symbol.asyncIterator is not defined.\");\r\n var g = generator.apply(thisArg, _arguments || []), i, q = [];\r\n return i = {}, verb(\"next\"), verb(\"throw\"), verb(\"return\"), i[Symbol.asyncIterator] = function () { return this; }, i;\r\n function verb(n) { if (g[n]) i[n] = function (v) { return new Promise(function (a, b) { q.push([n, v, a, b]) > 1 || resume(n, v); }); }; }\r\n function resume(n, v) { try { step(g[n](v)); } catch (e) { settle(q[0][3], e); } }\r\n function step(r) { r.value instanceof __await ? Promise.resolve(r.value.v).then(fulfill, reject) : settle(q[0][2], r); }\r\n function fulfill(value) { resume(\"next\", value); }\r\n function reject(value) { resume(\"throw\", value); }\r\n function settle(f, v) { if (f(v), q.shift(), q.length) resume(q[0][0], q[0][1]); }\r\n}\r\n\r\nexport function __asyncDelegator(o) {\r\n var i, p;\r\n return i = {}, verb(\"next\"), verb(\"throw\", function (e) { throw e; }), verb(\"return\"), i[Symbol.iterator] = function () { return this; }, i;\r\n function verb(n, f) { if (o[n]) i[n] = function (v) { return (p = !p) ? { value: __await(o[n](v)), done: n === \"return\" } : f ? f(v) : v; }; }\r\n}\r\n\r\nexport function __asyncValues(o) {\r\n if (!Symbol.asyncIterator) throw new TypeError(\"Symbol.asyncIterator is not defined.\");\r\n var m = o[Symbol.asyncIterator];\r\n return m ? m.call(o) : typeof __values === \"function\" ? __values(o) : o[Symbol.iterator]();\r\n}","/**\n * @license\n * Copyright Google Inc. All Rights Reserved.\n *\n * Use of this source code is governed by an MIT-style license that can be\n * found in the LICENSE file at https://angular.io/license\n */\nimport { ApplicationRef, ComponentFactoryResolver, Directive, ElementRef, EventEmitter, Inject, Injectable, InjectionToken, Injector, Input, NgModule, NgZone, Optional, Output, Renderer2, SkipSelf, TemplateRef, ViewContainerRef } from '@angular/core';\nimport { DomPortalHost, PortalModule, TemplatePortal } from '@angular/cdk/portal';\nimport { Subject } from 'rxjs/Subject';\nimport { ScrollDispatchModule, ScrollDispatcher, Scrollable, VIEWPORT_RULER_PROVIDER, ViewportRuler } from '@angular/cdk/scrolling';\nimport { Subscription } from 'rxjs/Subscription';\nimport { __extends } from 'tslib';\nimport * as tslib_1 from 'tslib';\nimport { Directionality } from '@angular/cdk/bidi';\nimport { coerceBooleanProperty } from '@angular/cdk/coercion';\nimport { ESCAPE } from '@angular/cdk/keycodes';\n\n/**\n * Scroll strategy that doesn't do anything.\n */\nvar NoopScrollStrategy = (function () {\n function NoopScrollStrategy() {\n }\n /**\n * @return {?}\n */\n NoopScrollStrategy.prototype.enable = function () { };\n /**\n * @return {?}\n */\n NoopScrollStrategy.prototype.disable = function () { };\n /**\n * @return {?}\n */\n NoopScrollStrategy.prototype.attach = function () { };\n return NoopScrollStrategy;\n}());\n\n/**\n * OverlayConfig captures the initial configuration used when opening an overlay.\n */\nvar OverlayConfig = (function () {\n /**\n * @param {?=} config\n */\n function OverlayConfig(config) {\n var _this = this;\n /**\n * Strategy to be used when handling scroll events while the overlay is open.\n */\n this.scrollStrategy = new NoopScrollStrategy();\n /**\n * Custom class to add to the overlay pane.\n */\n this.panelClass = '';\n /**\n * Whether the overlay has a backdrop.\n */\n this.hasBackdrop = false;\n /**\n * Custom class to add to the backdrop\n */\n this.backdropClass = 'cdk-overlay-dark-backdrop';\n /**\n * The direction of the text in the overlay panel.\n */\n this.direction = 'ltr';\n if (config) {\n Object.keys(config).forEach(function (key) { return _this[key] = config[key]; });\n }\n }\n return OverlayConfig;\n}());\n\n/**\n * Reference to an overlay that has been created with the Overlay service.\n * Used to manipulate or dispose of said overlay.\n */\nvar OverlayRef = (function () {\n /**\n * @param {?} _portalHost\n * @param {?} _pane\n * @param {?} _config\n * @param {?} _ngZone\n */\n function OverlayRef(_portalHost, _pane, _config, _ngZone) {\n this._portalHost = _portalHost;\n this._pane = _pane;\n this._config = _config;\n this._ngZone = _ngZone;\n this._backdropElement = null;\n this._backdropClick = new Subject();\n this._attachments = new Subject();\n this._detachments = new Subject();\n if (_config.scrollStrategy) {\n _config.scrollStrategy.attach(this);\n }\n }\n Object.defineProperty(OverlayRef.prototype, \"overlayElement\", {\n /**\n * The overlay's HTML element\n * @return {?}\n */\n get: function () {\n return this._pane;\n },\n enumerable: true,\n configurable: true\n });\n /**\n * Attaches the overlay to a portal instance and adds the backdrop.\n * @param {?} portal Portal instance to which to attach the overlay.\n * @return {?} The portal attachment result.\n */\n OverlayRef.prototype.attach = function (portal) {\n var _this = this;\n var /** @type {?} */ attachResult = this._portalHost.attach(portal);\n if (this._config.positionStrategy) {\n this._config.positionStrategy.attach(this);\n }\n // Update the pane element with the given configuration.\n this._updateStackingOrder();\n this.updateSize();\n this.updateDirection();\n this.updatePosition();\n if (this._config.scrollStrategy) {\n this._config.scrollStrategy.enable();\n }\n // Enable pointer events for the overlay pane element.\n this._togglePointerEvents(true);\n if (this._config.hasBackdrop) {\n this._attachBackdrop();\n }\n if (this._config.panelClass) {\n // We can't do a spread here, because IE doesn't support setting multiple classes.\n if (Array.isArray(this._config.panelClass)) {\n this._config.panelClass.forEach(function (cls) { return _this._pane.classList.add(cls); });\n }\n else {\n this._pane.classList.add(this._config.panelClass);\n }\n }\n // Only emit the `attachments` event once all other setup is done.\n this._attachments.next();\n return attachResult;\n };\n /**\n * Detaches an overlay from a portal.\n * @return {?} The portal detachment result.\n */\n OverlayRef.prototype.detach = function () {\n this.detachBackdrop();\n // When the overlay is detached, the pane element should disable pointer events.\n // This is necessary because otherwise the pane element will cover the page and disable\n // pointer events therefore. Depends on the position strategy and the applied pane boundaries.\n this._togglePointerEvents(false);\n if (this._config.positionStrategy && this._config.positionStrategy.detach) {\n this._config.positionStrategy.detach();\n }\n if (this._config.scrollStrategy) {\n this._config.scrollStrategy.disable();\n }\n var /** @type {?} */ detachmentResult = this._portalHost.detach();\n // Only emit after everything is detached.\n this._detachments.next();\n return detachmentResult;\n };\n /**\n * Cleans up the overlay from the DOM.\n * @return {?}\n */\n OverlayRef.prototype.dispose = function () {\n if (this._config.positionStrategy) {\n this._config.positionStrategy.dispose();\n }\n if (this._config.scrollStrategy) {\n this._config.scrollStrategy.disable();\n }\n this.detachBackdrop();\n this._portalHost.dispose();\n this._attachments.complete();\n this._backdropClick.complete();\n this._detachments.next();\n this._detachments.complete();\n };\n /**\n * Checks whether the overlay has been attached.\n * @return {?}\n */\n OverlayRef.prototype.hasAttached = function () {\n return this._portalHost.hasAttached();\n };\n /**\n * Returns an observable that emits when the backdrop has been clicked.\n * @return {?}\n */\n OverlayRef.prototype.backdropClick = function () {\n return this._backdropClick.asObservable();\n };\n /**\n * Returns an observable that emits when the overlay has been attached.\n * @return {?}\n */\n OverlayRef.prototype.attachments = function () {\n return this._attachments.asObservable();\n };\n /**\n * Returns an observable that emits when the overlay has been detached.\n * @return {?}\n */\n OverlayRef.prototype.detachments = function () {\n return this._detachments.asObservable();\n };\n /**\n * Gets the current config of the overlay.\n * @return {?}\n */\n OverlayRef.prototype.getConfig = function () {\n return this._config;\n };\n /**\n * Updates the position of the overlay based on the position strategy.\n * @return {?}\n */\n OverlayRef.prototype.updatePosition = function () {\n if (this._config.positionStrategy) {\n this._config.positionStrategy.apply();\n }\n };\n /**\n * Updates the text direction of the overlay panel.\n * @return {?}\n */\n OverlayRef.prototype.updateDirection = function () {\n this._pane.setAttribute('dir', /** @type {?} */ ((this._config.direction)));\n };\n /**\n * Updates the size of the overlay based on the overlay config.\n * @return {?}\n */\n OverlayRef.prototype.updateSize = function () {\n if (this._config.width || this._config.width === 0) {\n this._pane.style.width = formatCssUnit(this._config.width);\n }\n if (this._config.height || this._config.height === 0) {\n this._pane.style.height = formatCssUnit(this._config.height);\n }\n if (this._config.minWidth || this._config.minWidth === 0) {\n this._pane.style.minWidth = formatCssUnit(this._config.minWidth);\n }\n if (this._config.minHeight || this._config.minHeight === 0) {\n this._pane.style.minHeight = formatCssUnit(this._config.minHeight);\n }\n if (this._config.maxWidth || this._config.maxWidth === 0) {\n this._pane.style.maxWidth = formatCssUnit(this._config.maxWidth);\n }\n if (this._config.maxHeight || this._config.maxHeight === 0) {\n this._pane.style.maxHeight = formatCssUnit(this._config.maxHeight);\n }\n };\n /**\n * Toggles the pointer events for the overlay pane element.\n * @param {?} enablePointer\n * @return {?}\n */\n OverlayRef.prototype._togglePointerEvents = function (enablePointer) {\n this._pane.style.pointerEvents = enablePointer ? 'auto' : 'none';\n };\n /**\n * Attaches a backdrop for this overlay.\n * @return {?}\n */\n OverlayRef.prototype._attachBackdrop = function () {\n var _this = this;\n this._backdropElement = document.createElement('div');\n this._backdropElement.classList.add('cdk-overlay-backdrop');\n if (this._config.backdropClass) {\n this._backdropElement.classList.add(this._config.backdropClass);\n } /** @type {?} */\n ((\n // Insert the backdrop before the pane in the DOM order,\n // in order to handle stacked overlays properly.\n this._pane.parentElement)).insertBefore(this._backdropElement, this._pane);\n // Forward backdrop clicks such that the consumer of the overlay can perform whatever\n // action desired when such a click occurs (usually closing the overlay).\n this._backdropElement.addEventListener('click', function () { return _this._backdropClick.next(null); });\n // Add class to fade-in the backdrop after one frame.\n requestAnimationFrame(function () {\n if (_this._backdropElement) {\n _this._backdropElement.classList.add('cdk-overlay-backdrop-showing');\n }\n });\n };\n /**\n * Updates the stacking order of the element, moving it to the top if necessary.\n * This is required in cases where one overlay was detached, while another one,\n * that should be behind it, was destroyed. The next time both of them are opened,\n * the stacking will be wrong, because the detached element's pane will still be\n * in its original DOM position.\n * @return {?}\n */\n OverlayRef.prototype._updateStackingOrder = function () {\n if (this._pane.nextSibling) {\n ((this._pane.parentNode)).appendChild(this._pane);\n }\n };\n /**\n * Detaches the backdrop (if any) associated with the overlay.\n * @return {?}\n */\n OverlayRef.prototype.detachBackdrop = function () {\n var _this = this;\n var /** @type {?} */ backdropToDetach = this._backdropElement;\n if (backdropToDetach) {\n var /** @type {?} */ finishDetach_1 = function () {\n // It may not be attached to anything in certain cases (e.g. unit tests).\n if (backdropToDetach && backdropToDetach.parentNode) {\n backdropToDetach.parentNode.removeChild(backdropToDetach);\n }\n // It is possible that a new portal has been attached to this overlay since we started\n // removing the backdrop. If that is the case, only clear the backdrop reference if it\n // is still the same instance that we started to remove.\n if (_this._backdropElement == backdropToDetach) {\n _this._backdropElement = null;\n }\n };\n backdropToDetach.classList.remove('cdk-overlay-backdrop-showing');\n if (this._config.backdropClass) {\n backdropToDetach.classList.remove(this._config.backdropClass);\n }\n backdropToDetach.addEventListener('transitionend', finishDetach_1);\n // If the backdrop doesn't have a transition, the `transitionend` event won't fire.\n // In this case we make it unclickable and we try to remove it after a delay.\n backdropToDetach.style.pointerEvents = 'none';\n // Run this outside the Angular zone because there's nothing that Angular cares about.\n // If it were to run inside the Angular zone, every test that used Overlay would have to be\n // either async or fakeAsync.\n this._ngZone.runOutsideAngular(function () {\n setTimeout(finishDetach_1, 500);\n });\n }\n };\n return OverlayRef;\n}());\n/**\n * @param {?} value\n * @return {?}\n */\nfunction formatCssUnit(value) {\n return typeof value === 'string' ? (value) : value + \"px\";\n}\n\n/** Horizontal dimension of a connection point on the perimeter of the origin or overlay element. */\n/**\n * The points of the origin element and the overlay element to connect.\n */\nvar ConnectionPositionPair = (function () {\n /**\n * @param {?} origin\n * @param {?} overlay\n */\n function ConnectionPositionPair(origin, overlay) {\n this.originX = origin.originX;\n this.originY = origin.originY;\n this.overlayX = overlay.overlayX;\n this.overlayY = overlay.overlayY;\n }\n return ConnectionPositionPair;\n}());\n/**\n * Set of properties regarding the position of the origin and overlay relative to the viewport\n * with respect to the containing Scrollable elements.\n *\n * The overlay and origin are clipped if any part of their bounding client rectangle exceeds the\n * bounds of any one of the strategy's Scrollable's bounding client rectangle.\n *\n * The overlay and origin are outside view if there is no overlap between their bounding client\n * rectangle and any one of the strategy's Scrollable's bounding client rectangle.\n *\n * ----------- -----------\n * | outside | | clipped |\n * | view | --------------------------\n * | | | | | |\n * ---------- | ----------- |\n * -------------------------- | |\n * | | | Scrollable |\n * | | | |\n * | | --------------------------\n * | Scrollable |\n * | |\n * --------------------------\n */\nvar ScrollingVisibility = (function () {\n function ScrollingVisibility() {\n }\n return ScrollingVisibility;\n}());\n/**\n * The change event emitted by the strategy when a fallback position is used.\n */\nvar ConnectedOverlayPositionChange = (function () {\n /**\n * @param {?} connectionPair\n * @param {?} scrollableViewProperties\n */\n function ConnectedOverlayPositionChange(connectionPair, scrollableViewProperties) {\n this.connectionPair = connectionPair;\n this.scrollableViewProperties = scrollableViewProperties;\n }\n /**\n * @nocollapse\n */\n ConnectedOverlayPositionChange.ctorParameters = function () { return [\n { type: ConnectionPositionPair, },\n { type: ScrollingVisibility, decorators: [{ type: Optional },] },\n ]; };\n return ConnectedOverlayPositionChange;\n}());\n\n/**\n * Gets whether an element is scrolled outside of view by any of its parent scrolling containers.\n * \\@docs-private\n * @param {?} element Dimensions of the element (from getBoundingClientRect)\n * @param {?} scrollContainers Dimensions of element's scrolling containers (from getBoundingClientRect)\n * @return {?} Whether the element is scrolled out of view\n */\nfunction isElementScrolledOutsideView(element, scrollContainers) {\n return scrollContainers.some(function (containerBounds) {\n var /** @type {?} */ outsideAbove = element.bottom < containerBounds.top;\n var /** @type {?} */ outsideBelow = element.top > containerBounds.bottom;\n var /** @type {?} */ outsideLeft = element.right < containerBounds.left;\n var /** @type {?} */ outsideRight = element.left > containerBounds.right;\n return outsideAbove || outsideBelow || outsideLeft || outsideRight;\n });\n}\n/**\n * Gets whether an element is clipped by any of its scrolling containers.\n * \\@docs-private\n * @param {?} element Dimensions of the element (from getBoundingClientRect)\n * @param {?} scrollContainers Dimensions of element's scrolling containers (from getBoundingClientRect)\n * @return {?} Whether the element is clipped\n */\nfunction isElementClippedByScrolling(element, scrollContainers) {\n return scrollContainers.some(function (scrollContainerRect) {\n var /** @type {?} */ clippedAbove = element.top < scrollContainerRect.top;\n var /** @type {?} */ clippedBelow = element.bottom > scrollContainerRect.bottom;\n var /** @type {?} */ clippedLeft = element.left < scrollContainerRect.left;\n var /** @type {?} */ clippedRight = element.right > scrollContainerRect.right;\n return clippedAbove || clippedBelow || clippedLeft || clippedRight;\n });\n}\n\n/**\n * A strategy for positioning overlays. Using this strategy, an overlay is given an\n * implicit position relative some origin element. The relative position is defined in terms of\n * a point on the origin element that is connected to a point on the overlay element. For example,\n * a basic dropdown is connecting the bottom-left corner of the origin to the top-left corner\n * of the overlay.\n */\nvar ConnectedPositionStrategy = (function () {\n /**\n * @param {?} originPos\n * @param {?} overlayPos\n * @param {?} _connectedTo\n * @param {?} _viewportRuler\n */\n function ConnectedPositionStrategy(originPos, overlayPos, _connectedTo, _viewportRuler) {\n this._connectedTo = _connectedTo;\n this._viewportRuler = _viewportRuler;\n /**\n * Layout direction of the position strategy.\n */\n this._dir = 'ltr';\n /**\n * The offset in pixels for the overlay connection point on the x-axis\n */\n this._offsetX = 0;\n /**\n * The offset in pixels for the overlay connection point on the y-axis\n */\n this._offsetY = 0;\n /**\n * The Scrollable containers used to check scrollable view properties on position change.\n */\n this.scrollables = [];\n /**\n * Subscription to viewport resize events.\n */\n this._resizeSubscription = Subscription.EMPTY;\n /**\n * Ordered list of preferred positions, from most to least desirable.\n */\n this._preferredPositions = [];\n this._onPositionChange = new Subject();\n this._origin = this._connectedTo.nativeElement;\n this.withFallbackPosition(originPos, overlayPos);\n }\n Object.defineProperty(ConnectedPositionStrategy.prototype, \"_isRtl\", {\n /**\n * Whether the we're dealing with an RTL context\n * @return {?}\n */\n get: function () {\n return this._dir === 'rtl';\n },\n enumerable: true,\n configurable: true\n });\n Object.defineProperty(ConnectedPositionStrategy.prototype, \"onPositionChange\", {\n /**\n * Emits an event when the connection point changes.\n * @return {?}\n */\n get: function () {\n return this._onPositionChange.asObservable();\n },\n enumerable: true,\n configurable: true\n });\n Object.defineProperty(ConnectedPositionStrategy.prototype, \"positions\", {\n /**\n * Ordered list of preferred positions, from most to least desirable.\n * @return {?}\n */\n get: function () {\n return this._preferredPositions;\n },\n enumerable: true,\n configurable: true\n });\n /**\n * @param {?} overlayRef\n * @return {?}\n */\n ConnectedPositionStrategy.prototype.attach = function (overlayRef) {\n var _this = this;\n this._overlayRef = overlayRef;\n this._pane = overlayRef.overlayElement;\n this._resizeSubscription.unsubscribe();\n this._resizeSubscription = this._viewportRuler.change().subscribe(function () { return _this.apply(); });\n };\n /**\n * Performs any cleanup after the element is destroyed.\n * @return {?}\n */\n ConnectedPositionStrategy.prototype.dispose = function () {\n this._resizeSubscription.unsubscribe();\n };\n /**\n * \\@docs-private\n * @return {?}\n */\n ConnectedPositionStrategy.prototype.detach = function () {\n this._resizeSubscription.unsubscribe();\n };\n /**\n * Updates the position of the overlay element, using whichever preferred position relative\n * to the origin fits on-screen.\n * \\@docs-private\n *\n * @return {?} Resolves when the styles have been applied.\n */\n ConnectedPositionStrategy.prototype.apply = function () {\n // We need the bounding rects for the origin and the overlay to determine how to position\n // the overlay relative to the origin.\n var /** @type {?} */ element = this._pane;\n var /** @type {?} */ originRect = this._origin.getBoundingClientRect();\n var /** @type {?} */ overlayRect = element.getBoundingClientRect();\n // We use the viewport rect to determine whether a position would go off-screen.\n var /** @type {?} */ viewportRect = this._viewportRuler.getViewportRect();\n // Fallback point if none of the fallbacks fit into the viewport.\n var /** @type {?} */ fallbackPoint;\n var /** @type {?} */ fallbackPosition;\n // We want to place the overlay in the first of the preferred positions such that the\n // overlay fits on-screen.\n for (var _i = 0, _a = this._preferredPositions; _i < _a.length; _i++) {\n var pos = _a[_i];\n // Get the (x, y) point of connection on the origin, and then use that to get the\n // (top, left) coordinate for the overlay at `pos`.\n var /** @type {?} */ originPoint = this._getOriginConnectionPoint(originRect, pos);\n var /** @type {?} */ overlayPoint = this._getOverlayPoint(originPoint, overlayRect, viewportRect, pos);\n // If the overlay in the calculated position fits on-screen, put it there and we're done.\n if (overlayPoint.fitsInViewport) {\n this._setElementPosition(element, overlayRect, overlayPoint, pos);\n // Save the last connected position in case the position needs to be re-calculated.\n this._lastConnectedPosition = pos;\n return;\n }\n else if (!fallbackPoint || fallbackPoint.visibleArea < overlayPoint.visibleArea) {\n fallbackPoint = overlayPoint;\n fallbackPosition = pos;\n }\n }\n // If none of the preferred positions were in the viewport, take the one\n // with the largest visible area.\n this._setElementPosition(element, overlayRect, /** @type {?} */ ((fallbackPoint)), /** @type {?} */ ((fallbackPosition)));\n };\n /**\n * This re-aligns the overlay element with the trigger in its last calculated position,\n * even if a position higher in the \"preferred positions\" list would now fit. This\n * allows one to re-align the panel without changing the orientation of the panel.\n * @return {?}\n */\n ConnectedPositionStrategy.prototype.recalculateLastPosition = function () {\n var /** @type {?} */ originRect = this._origin.getBoundingClientRect();\n var /** @type {?} */ overlayRect = this._pane.getBoundingClientRect();\n var /** @type {?} */ viewportRect = this._viewportRuler.getViewportRect();\n var /** @type {?} */ lastPosition = this._lastConnectedPosition || this._preferredPositions[0];\n var /** @type {?} */ originPoint = this._getOriginConnectionPoint(originRect, lastPosition);\n var /** @type {?} */ overlayPoint = this._getOverlayPoint(originPoint, overlayRect, viewportRect, lastPosition);\n this._setElementPosition(this._pane, overlayRect, overlayPoint, lastPosition);\n };\n /**\n * Sets the list of Scrollable containers that host the origin element so that\n * on reposition we can evaluate if it or the overlay has been clipped or outside view. Every\n * Scrollable must be an ancestor element of the strategy's origin element.\n * @param {?} scrollables\n * @return {?}\n */\n ConnectedPositionStrategy.prototype.withScrollableContainers = function (scrollables) {\n this.scrollables = scrollables;\n };\n /**\n * Adds a new preferred fallback position.\n * @param {?} originPos\n * @param {?} overlayPos\n * @return {?}\n */\n ConnectedPositionStrategy.prototype.withFallbackPosition = function (originPos, overlayPos) {\n this._preferredPositions.push(new ConnectionPositionPair(originPos, overlayPos));\n return this;\n };\n /**\n * Sets the layout direction so the overlay's position can be adjusted to match.\n * @param {?} dir New layout direction.\n * @return {?}\n */\n ConnectedPositionStrategy.prototype.withDirection = function (dir) {\n this._dir = dir;\n return this;\n };\n /**\n * Sets an offset for the overlay's connection point on the x-axis\n * @param {?} offset New offset in the X axis.\n * @return {?}\n */\n ConnectedPositionStrategy.prototype.withOffsetX = function (offset) {\n this._offsetX = offset;\n return this;\n };\n /**\n * Sets an offset for the overlay's connection point on the y-axis\n * @param {?} offset New offset in the Y axis.\n * @return {?}\n */\n ConnectedPositionStrategy.prototype.withOffsetY = function (offset) {\n this._offsetY = offset;\n return this;\n };\n /**\n * Gets the horizontal (x) \"start\" dimension based on whether the overlay is in an RTL context.\n * @param {?} rect\n * @return {?}\n */\n ConnectedPositionStrategy.prototype._getStartX = function (rect) {\n return this._isRtl ? rect.right : rect.left;\n };\n /**\n * Gets the horizontal (x) \"end\" dimension based on whether the overlay is in an RTL context.\n * @param {?} rect\n * @return {?}\n */\n ConnectedPositionStrategy.prototype._getEndX = function (rect) {\n return this._isRtl ? rect.left : rect.right;\n };\n /**\n * Gets the (x, y) coordinate of a connection point on the origin based on a relative position.\n * @param {?} originRect\n * @param {?} pos\n * @return {?}\n */\n ConnectedPositionStrategy.prototype._getOriginConnectionPoint = function (originRect, pos) {\n var /** @type {?} */ originStartX = this._getStartX(originRect);\n var /** @type {?} */ originEndX = this._getEndX(originRect);\n var /** @type {?} */ x;\n if (pos.originX == 'center') {\n x = originStartX + (originRect.width / 2);\n }\n else {\n x = pos.originX == 'start' ? originStartX : originEndX;\n }\n var /** @type {?} */ y;\n if (pos.originY == 'center') {\n y = originRect.top + (originRect.height / 2);\n }\n else {\n y = pos.originY == 'top' ? originRect.top : originRect.bottom;\n }\n return { x: x, y: y };\n };\n /**\n * Gets the (x, y) coordinate of the top-left corner of the overlay given a given position and\n * origin point to which the overlay should be connected, as well as how much of the element\n * would be inside the viewport at that position.\n * @param {?} originPoint\n * @param {?} overlayRect\n * @param {?} viewportRect\n * @param {?} pos\n * @return {?}\n */\n ConnectedPositionStrategy.prototype._getOverlayPoint = function (originPoint, overlayRect, viewportRect, pos) {\n // Calculate the (overlayStartX, overlayStartY), the start of the potential overlay position\n // relative to the origin point.\n var /** @type {?} */ overlayStartX;\n if (pos.overlayX == 'center') {\n overlayStartX = -overlayRect.width / 2;\n }\n else if (pos.overlayX === 'start') {\n overlayStartX = this._isRtl ? -overlayRect.width : 0;\n }\n else {\n overlayStartX = this._isRtl ? 0 : -overlayRect.width;\n }\n var /** @type {?} */ overlayStartY;\n if (pos.overlayY == 'center') {\n overlayStartY = -overlayRect.height / 2;\n }\n else {\n overlayStartY = pos.overlayY == 'top' ? 0 : -overlayRect.height;\n }\n // The (x, y) coordinates of the overlay.\n var /** @type {?} */ x = originPoint.x + overlayStartX + this._offsetX;\n var /** @type {?} */ y = originPoint.y + overlayStartY + this._offsetY;\n // How much the overlay would overflow at this position, on each side.\n var /** @type {?} */ leftOverflow = 0 - x;\n var /** @type {?} */ rightOverflow = (x + overlayRect.width) - viewportRect.width;\n var /** @type {?} */ topOverflow = 0 - y;\n var /** @type {?} */ bottomOverflow = (y + overlayRect.height) - viewportRect.height;\n // Visible parts of the element on each axis.\n var /** @type {?} */ visibleWidth = this._subtractOverflows(overlayRect.width, leftOverflow, rightOverflow);\n var /** @type {?} */ visibleHeight = this._subtractOverflows(overlayRect.height, topOverflow, bottomOverflow);\n // The area of the element that's within the viewport.\n var /** @type {?} */ visibleArea = visibleWidth * visibleHeight;\n var /** @type {?} */ fitsInViewport = (overlayRect.width * overlayRect.height) === visibleArea;\n return { x: x, y: y, fitsInViewport: fitsInViewport, visibleArea: visibleArea };\n };\n /**\n * Gets the view properties of the trigger and overlay, including whether they are clipped\n * or completely outside the view of any of the strategy's scrollables.\n * @param {?} overlay\n * @return {?}\n */\n ConnectedPositionStrategy.prototype._getScrollVisibility = function (overlay) {\n var /** @type {?} */ originBounds = this._origin.getBoundingClientRect();\n var /** @type {?} */ overlayBounds = overlay.getBoundingClientRect();\n var /** @type {?} */ scrollContainerBounds = this.scrollables.map(function (s) { return s.getElementRef().nativeElement.getBoundingClientRect(); });\n return {\n isOriginClipped: isElementClippedByScrolling(originBounds, scrollContainerBounds),\n isOriginOutsideView: isElementScrolledOutsideView(originBounds, scrollContainerBounds),\n isOverlayClipped: isElementClippedByScrolling(overlayBounds, scrollContainerBounds),\n isOverlayOutsideView: isElementScrolledOutsideView(overlayBounds, scrollContainerBounds),\n };\n };\n /**\n * Physically positions the overlay element to the given coordinate.\n * @param {?} element\n * @param {?} overlayRect\n * @param {?} overlayPoint\n * @param {?} pos\n * @return {?}\n */\n ConnectedPositionStrategy.prototype._setElementPosition = function (element, overlayRect, overlayPoint, pos) {\n // We want to set either `top` or `bottom` based on whether the overlay wants to appear above\n // or below the origin and the direction in which the element will expand.\n var /** @type {?} */ verticalStyleProperty = pos.overlayY === 'bottom' ? 'bottom' : 'top';\n // When using `bottom`, we adjust the y position such that it is the distance\n // from the bottom of the viewport rather than the top.\n var /** @type {?} */ y = verticalStyleProperty === 'top' ?\n overlayPoint.y :\n document.documentElement.clientHeight - (overlayPoint.y + overlayRect.height);\n // We want to set either `left` or `right` based on whether the overlay wants to appear \"before\"\n // or \"after\" the origin, which determines the direction in which the element will expand.\n // For the horizontal axis, the meaning of \"before\" and \"after\" change based on whether the\n // page is in RTL or LTR.\n var /** @type {?} */ horizontalStyleProperty;\n if (this._dir === 'rtl') {\n horizontalStyleProperty = pos.overlayX === 'end' ? 'left' : 'right';\n }\n else {\n horizontalStyleProperty = pos.overlayX === 'end' ? 'right' : 'left';\n }\n // When we're setting `right`, we adjust the x position such that it is the distance\n // from the right edge of the viewport rather than the left edge.\n var /** @type {?} */ x = horizontalStyleProperty === 'left' ?\n overlayPoint.x :\n document.documentElement.clientWidth - (overlayPoint.x + overlayRect.width);\n // Reset any existing styles. This is necessary in case the preferred position has\n // changed since the last `apply`.\n ['top', 'bottom', 'left', 'right'].forEach(function (p) { return element.style[p] = null; });\n element.style[verticalStyleProperty] = y + \"px\";\n element.style[horizontalStyleProperty] = x + \"px\";\n // Notify that the position has been changed along with its change properties.\n var /** @type {?} */ scrollableViewProperties = this._getScrollVisibility(element);\n var /** @type {?} */ positionChange = new ConnectedOverlayPositionChange(pos, scrollableViewProperties);\n this._onPositionChange.next(positionChange);\n };\n /**\n * Subtracts the amount that an element is overflowing on an axis from it's length.\n * @param {?} length\n * @param {...?} overflows\n * @return {?}\n */\n ConnectedPositionStrategy.prototype._subtractOverflows = function (length) {\n var overflows = [];\n for (var _i = 1; _i < arguments.length; _i++) {\n overflows[_i - 1] = arguments[_i];\n }\n return overflows.reduce(function (currentValue, currentOverflow) {\n return currentValue - Math.max(currentOverflow, 0);\n }, length);\n };\n return ConnectedPositionStrategy;\n}());\n\n/**\n * A strategy for positioning overlays. Using this strategy, an overlay is given an\n * explicit position relative to the browser's viewport. We use flexbox, instead of\n * transforms, in order to avoid issues with subpixel rendering which can cause the\n * element to become blurry.\n */\nvar GlobalPositionStrategy = (function () {\n function GlobalPositionStrategy() {\n this._cssPosition = 'static';\n this._topOffset = '';\n this._bottomOffset = '';\n this._leftOffset = '';\n this._rightOffset = '';\n this._alignItems = '';\n this._justifyContent = '';\n this._width = '';\n this._height = '';\n this._wrapper = null;\n }\n /**\n * @param {?} overlayRef\n * @return {?}\n */\n GlobalPositionStrategy.prototype.attach = function (overlayRef) {\n this._overlayRef = overlayRef;\n };\n /**\n * Sets the top position of the overlay. Clears any previously set vertical position.\n * @param {?=} value New top offset.\n * @return {?}\n */\n GlobalPositionStrategy.prototype.top = function (value) {\n if (value === void 0) { value = ''; }\n this._bottomOffset = '';\n this._topOffset = value;\n this._alignItems = 'flex-start';\n return this;\n };\n /**\n * Sets the left position of the overlay. Clears any previously set horizontal position.\n * @param {?=} value New left offset.\n * @return {?}\n */\n GlobalPositionStrategy.prototype.left = function (value) {\n if (value === void 0) { value = ''; }\n this._rightOffset = '';\n this._leftOffset = value;\n this._justifyContent = 'flex-start';\n return this;\n };\n /**\n * Sets the bottom position of the overlay. Clears any previously set vertical position.\n * @param {?=} value New bottom offset.\n * @return {?}\n */\n GlobalPositionStrategy.prototype.bottom = function (value) {\n if (value === void 0) { value = ''; }\n this._topOffset = '';\n this._bottomOffset = value;\n this._alignItems = 'flex-end';\n return this;\n };\n /**\n * Sets the right position of the overlay. Clears any previously set horizontal position.\n * @param {?=} value New right offset.\n * @return {?}\n */\n GlobalPositionStrategy.prototype.right = function (value) {\n if (value === void 0) { value = ''; }\n this._leftOffset = '';\n this._rightOffset = value;\n this._justifyContent = 'flex-end';\n return this;\n };\n /**\n * Sets the overlay width and clears any previously set width.\n * @param {?=} value New width for the overlay\n * @return {?}\n */\n GlobalPositionStrategy.prototype.width = function (value) {\n if (value === void 0) { value = ''; }\n this._width = value;\n // When the width is 100%, we should reset the `left` and the offset,\n // in order to ensure that the element is flush against the viewport edge.\n if (value === '100%') {\n this.left('0px');\n }\n return this;\n };\n /**\n * Sets the overlay height and clears any previously set height.\n * @param {?=} value New height for the overlay\n * @return {?}\n */\n GlobalPositionStrategy.prototype.height = function (value) {\n if (value === void 0) { value = ''; }\n this._height = value;\n // When the height is 100%, we should reset the `top` and the offset,\n // in order to ensure that the element is flush against the viewport edge.\n if (value === '100%') {\n this.top('0px');\n }\n return this;\n };\n /**\n * Centers the overlay horizontally with an optional offset.\n * Clears any previously set horizontal position.\n *\n * @param {?=} offset Overlay offset from the horizontal center.\n * @return {?}\n */\n GlobalPositionStrategy.prototype.centerHorizontally = function (offset) {\n if (offset === void 0) { offset = ''; }\n this.left(offset);\n this._justifyContent = 'center';\n return this;\n };\n /**\n * Centers the overlay vertically with an optional offset.\n * Clears any previously set vertical position.\n *\n * @param {?=} offset Overlay offset from the vertical center.\n * @return {?}\n */\n GlobalPositionStrategy.prototype.centerVertically = function (offset) {\n if (offset === void 0) { offset = ''; }\n this.top(offset);\n this._alignItems = 'center';\n return this;\n };\n /**\n * Apply the position to the element.\n * \\@docs-private\n *\n * @return {?} Resolved when the styles have been applied.\n */\n GlobalPositionStrategy.prototype.apply = function () {\n var /** @type {?} */ element = this._overlayRef.overlayElement;\n if (!this._wrapper && element.parentNode) {\n this._wrapper = document.createElement('div');\n this._wrapper.classList.add('cdk-global-overlay-wrapper');\n element.parentNode.insertBefore(this._wrapper, element);\n this._wrapper.appendChild(element);\n }\n var /** @type {?} */ styles = element.style;\n var /** @type {?} */ parentStyles = ((element.parentNode)).style;\n styles.position = this._cssPosition;\n styles.marginTop = this._topOffset;\n styles.marginLeft = this._leftOffset;\n styles.marginBottom = this._bottomOffset;\n styles.marginRight = this._rightOffset;\n styles.width = this._width;\n styles.height = this._height;\n parentStyles.justifyContent = this._justifyContent;\n parentStyles.alignItems = this._alignItems;\n };\n /**\n * Removes the wrapper element from the DOM.\n * @return {?}\n */\n GlobalPositionStrategy.prototype.dispose = function () {\n if (this._wrapper && this._wrapper.parentNode) {\n this._wrapper.parentNode.removeChild(this._wrapper);\n this._wrapper = null;\n }\n };\n return GlobalPositionStrategy;\n}());\n\n/**\n * Builder for overlay position strategy.\n */\nvar OverlayPositionBuilder = (function () {\n /**\n * @param {?} _viewportRuler\n */\n function OverlayPositionBuilder(_viewportRuler) {\n this._viewportRuler = _viewportRuler;\n }\n /**\n * Creates a global position strategy.\n * @return {?}\n */\n OverlayPositionBuilder.prototype.global = function () {\n return new GlobalPositionStrategy();\n };\n /**\n * Creates a relative position strategy.\n * @param {?} elementRef\n * @param {?} originPos\n * @param {?} overlayPos\n * @return {?}\n */\n OverlayPositionBuilder.prototype.connectedTo = function (elementRef, originPos, overlayPos) {\n return new ConnectedPositionStrategy(originPos, overlayPos, elementRef, this._viewportRuler);\n };\n OverlayPositionBuilder.decorators = [\n { type: Injectable },\n ];\n /**\n * @nocollapse\n */\n OverlayPositionBuilder.ctorParameters = function () { return [\n { type: ViewportRuler, },\n ]; };\n return OverlayPositionBuilder;\n}());\n\n/**\n * The OverlayContainer is the container in which all overlays will load.\n * It should be provided in the root component to ensure it is properly shared.\n */\nvar OverlayContainer = (function () {\n function OverlayContainer() {\n }\n /**\n * @return {?}\n */\n OverlayContainer.prototype.ngOnDestroy = function () {\n if (this._containerElement && this._containerElement.parentNode) {\n this._containerElement.parentNode.removeChild(this._containerElement);\n }\n };\n /**\n * This method returns the overlay container element. It will lazily\n * create the element the first time it is called to facilitate using\n * the container in non-browser environments.\n * @return {?} the container element\n */\n OverlayContainer.prototype.getContainerElement = function () {\n if (!this._containerElement) {\n this._createContainer();\n }\n return this._containerElement;\n };\n /**\n * Create the overlay container element, which is simply a div\n * with the 'cdk-overlay-container' class on the document body.\n * @return {?}\n */\n OverlayContainer.prototype._createContainer = function () {\n var /** @type {?} */ container = document.createElement('div');\n container.classList.add('cdk-overlay-container');\n document.body.appendChild(container);\n this._containerElement = container;\n };\n OverlayContainer.decorators = [\n { type: Injectable },\n ];\n /**\n * @nocollapse\n */\n OverlayContainer.ctorParameters = function () { return []; };\n return OverlayContainer;\n}());\n/**\n * \\@docs-private\n * @param {?} parentContainer\n * @return {?}\n */\nfunction OVERLAY_CONTAINER_PROVIDER_FACTORY(parentContainer) {\n return parentContainer || new OverlayContainer();\n}\n/**\n * \\@docs-private\n */\nvar OVERLAY_CONTAINER_PROVIDER = {\n // If there is already an OverlayContainer available, use that. Otherwise, provide a new one.\n provide: OverlayContainer,\n deps: [[new Optional(), new SkipSelf(), OverlayContainer]],\n useFactory: OVERLAY_CONTAINER_PROVIDER_FACTORY\n};\n\n/**\n * Returns an error to be thrown when attempting to attach an already-attached scroll strategy.\n * @return {?}\n */\nfunction getMatScrollStrategyAlreadyAttachedError() {\n return Error(\"Scroll strategy has already been attached.\");\n}\n\n/**\n * Strategy that will close the overlay as soon as the user starts scrolling.\n */\nvar CloseScrollStrategy = (function () {\n /**\n * @param {?} _scrollDispatcher\n */\n function CloseScrollStrategy(_scrollDispatcher) {\n this._scrollDispatcher = _scrollDispatcher;\n this._scrollSubscription = null;\n }\n /**\n * @param {?} overlayRef\n * @return {?}\n */\n CloseScrollStrategy.prototype.attach = function (overlayRef) {\n if (this._overlayRef) {\n throw getMatScrollStrategyAlreadyAttachedError();\n }\n this._overlayRef = overlayRef;\n };\n /**\n * @return {?}\n */\n CloseScrollStrategy.prototype.enable = function () {\n var _this = this;\n if (!this._scrollSubscription) {\n this._scrollSubscription = this._scrollDispatcher.scrolled(0, function () {\n if (_this._overlayRef.hasAttached()) {\n _this._overlayRef.detach();\n }\n _this.disable();\n });\n }\n };\n /**\n * @return {?}\n */\n CloseScrollStrategy.prototype.disable = function () {\n if (this._scrollSubscription) {\n this._scrollSubscription.unsubscribe();\n this._scrollSubscription = null;\n }\n };\n return CloseScrollStrategy;\n}());\n\n/**\n * Strategy that will prevent the user from scrolling while the overlay is visible.\n */\nvar BlockScrollStrategy = (function () {\n /**\n * @param {?} _viewportRuler\n */\n function BlockScrollStrategy(_viewportRuler) {\n this._viewportRuler = _viewportRuler;\n this._previousHTMLStyles = { top: '', left: '' };\n this._isEnabled = false;\n }\n /**\n * @return {?}\n */\n BlockScrollStrategy.prototype.attach = function () { };\n /**\n * @return {?}\n */\n BlockScrollStrategy.prototype.enable = function () {\n if (this._canBeEnabled()) {\n var /** @type {?} */ root = document.documentElement;\n this._previousScrollPosition = this._viewportRuler.getViewportScrollPosition();\n // Cache the previous inline styles in case the user had set them.\n this._previousHTMLStyles.left = root.style.left || '';\n this._previousHTMLStyles.top = root.style.top || '';\n // Note: we're using the `html` node, instead of the `body`, because the `body` may\n // have the user agent margin, whereas the `html` is guaranteed not to have one.\n root.style.left = -this._previousScrollPosition.left + \"px\";\n root.style.top = -this._previousScrollPosition.top + \"px\";\n root.classList.add('cdk-global-scrollblock');\n this._isEnabled = true;\n }\n };\n /**\n * @return {?}\n */\n BlockScrollStrategy.prototype.disable = function () {\n if (this._isEnabled) {\n this._isEnabled = false;\n document.documentElement.style.left = this._previousHTMLStyles.left;\n document.documentElement.style.top = this._previousHTMLStyles.top;\n document.documentElement.classList.remove('cdk-global-scrollblock');\n window.scroll(this._previousScrollPosition.left, this._previousScrollPosition.top);\n }\n };\n /**\n * @return {?}\n */\n BlockScrollStrategy.prototype._canBeEnabled = function () {\n // Since the scroll strategies can't be singletons, we have to use a global CSS class\n // (`cdk-global-scrollblock`) to make sure that we don't try to disable global\n // scrolling multiple times.\n if (document.documentElement.classList.contains('cdk-global-scrollblock') || this._isEnabled) {\n return false;\n }\n var /** @type {?} */ body = document.body;\n var /** @type {?} */ viewport = this._viewportRuler.getViewportRect();\n return body.scrollHeight > viewport.height || body.scrollWidth > viewport.width;\n };\n return BlockScrollStrategy;\n}());\n\n/**\n * Strategy that will update the element position as the user is scrolling.\n */\nvar RepositionScrollStrategy = (function () {\n /**\n * @param {?} _scrollDispatcher\n * @param {?=} _config\n */\n function RepositionScrollStrategy(_scrollDispatcher, _config) {\n this._scrollDispatcher = _scrollDispatcher;\n this._config = _config;\n this._scrollSubscription = null;\n }\n /**\n * @param {?} overlayRef\n * @return {?}\n */\n RepositionScrollStrategy.prototype.attach = function (overlayRef) {\n if (this._overlayRef) {\n throw getMatScrollStrategyAlreadyAttachedError();\n }\n this._overlayRef = overlayRef;\n };\n /**\n * @return {?}\n */\n RepositionScrollStrategy.prototype.enable = function () {\n var _this = this;\n if (!this._scrollSubscription) {\n var /** @type {?} */ throttle = this._config ? this._config.scrollThrottle : 0;\n this._scrollSubscription = this._scrollDispatcher.scrolled(throttle, function () {\n _this._overlayRef.updatePosition();\n });\n }\n };\n /**\n * @return {?}\n */\n RepositionScrollStrategy.prototype.disable = function () {\n if (this._scrollSubscription) {\n this._scrollSubscription.unsubscribe();\n this._scrollSubscription = null;\n }\n };\n return RepositionScrollStrategy;\n}());\n\n/**\n * Options for how an overlay will handle scrolling.\n *\n * Users can provide a custom value for `ScrollStrategyOptions` to replace the default\n * behaviors. This class primarily acts as a factory for ScrollStrategy instances.\n */\nvar ScrollStrategyOptions = (function () {\n /**\n * @param {?} _scrollDispatcher\n * @param {?} _viewportRuler\n */\n function ScrollStrategyOptions(_scrollDispatcher, _viewportRuler) {\n var _this = this;\n this._scrollDispatcher = _scrollDispatcher;\n this._viewportRuler = _viewportRuler;\n /**\n * Do nothing on scroll.\n */\n this.noop = function () { return new NoopScrollStrategy(); };\n /**\n * Close the overlay as soon as the user scrolls.\n */\n this.close = function () { return new CloseScrollStrategy(_this._scrollDispatcher); };\n /**\n * Block scrolling.\n */\n this.block = function () { return new BlockScrollStrategy(_this._viewportRuler); };\n /**\n * Update the overlay's position on scroll.\n * @param config Configuration to be used inside the scroll strategy.\n * Allows debouncing the reposition calls.\n */\n this.reposition = function (config) {\n return new RepositionScrollStrategy(_this._scrollDispatcher, config);\n };\n }\n ScrollStrategyOptions.decorators = [\n { type: Injectable },\n ];\n /**\n * @nocollapse\n */\n ScrollStrategyOptions.ctorParameters = function () { return [\n { type: ScrollDispatcher, },\n { type: ViewportRuler, },\n ]; };\n return ScrollStrategyOptions;\n}());\n\n/**\n * Next overlay unique ID.\n */\nvar nextUniqueId = 0;\n/**\n * The default config for newly created overlays.\n */\nvar defaultConfig = new OverlayConfig();\n/**\n * Service to create Overlays. Overlays are dynamically added pieces of floating UI, meant to be\n * used as a low-level building building block for other components. Dialogs, tooltips, menus,\n * selects, etc. can all be built using overlays. The service should primarily be used by authors\n * of re-usable components rather than developers building end-user applications.\n *\n * An overlay *is* a PortalHost, so any kind of Portal can be loaded into one.\n */\nvar Overlay = (function () {\n /**\n * @param {?} scrollStrategies\n * @param {?} _overlayContainer\n * @param {?} _componentFactoryResolver\n * @param {?} _positionBuilder\n * @param {?} _appRef\n * @param {?} _injector\n * @param {?} _ngZone\n */\n function Overlay(scrollStrategies, _overlayContainer, _componentFactoryResolver, _positionBuilder, _appRef, _injector, _ngZone) {\n this.scrollStrategies = scrollStrategies;\n this._overlayContainer = _overlayContainer;\n this._componentFactoryResolver = _componentFactoryResolver;\n this._positionBuilder = _positionBuilder;\n this._appRef = _appRef;\n this._injector = _injector;\n this._ngZone = _ngZone;\n }\n /**\n * Creates an overlay.\n * @param {?=} config Config to apply to the overlay.\n * @return {?} Reference to the created overlay.\n */\n Overlay.prototype.create = function (config) {\n if (config === void 0) { config = defaultConfig; }\n var /** @type {?} */ pane = this._createPaneElement();\n var /** @type {?} */ portalHost = this._createPortalHost(pane);\n return new OverlayRef(portalHost, pane, config, this._ngZone);\n };\n /**\n * Returns a position builder that can be used, via fluent API,\n * to construct and configure a position strategy.\n * @return {?}\n */\n Overlay.prototype.position = function () {\n return this._positionBuilder;\n };\n /**\n * Creates the DOM element for an overlay and appends it to the overlay container.\n * @return {?} Newly-created pane element\n */\n Overlay.prototype._createPaneElement = function () {\n var /** @type {?} */ pane = document.createElement('div');\n pane.id = \"cdk-overlay-\" + nextUniqueId++;\n pane.classList.add('cdk-overlay-pane');\n this._overlayContainer.getContainerElement().appendChild(pane);\n return pane;\n };\n /**\n * Create a DomPortalHost into which the overlay content can be loaded.\n * @param {?} pane The DOM element to turn into a portal host.\n * @return {?} A portal host for the given DOM element.\n */\n Overlay.prototype._createPortalHost = function (pane) {\n return new DomPortalHost(pane, this._componentFactoryResolver, this._appRef, this._injector);\n };\n Overlay.decorators = [\n { type: Injectable },\n ];\n /**\n * @nocollapse\n */\n Overlay.ctorParameters = function () { return [\n { type: ScrollStrategyOptions, },\n { type: OverlayContainer, },\n { type: ComponentFactoryResolver, },\n { type: OverlayPositionBuilder, },\n { type: ApplicationRef, },\n { type: Injector, },\n { type: NgZone, },\n ]; };\n return Overlay;\n}());\n\n/**\n * The FullscreenOverlayContainer is the alternative to OverlayContainer\n * that supports correct displaying of overlay elements in Fullscreen mode\n * https://developer.mozilla.org/en-US/docs/Web/API/Element/requestFullScreen\n * It should be provided in the root component that way:\n * providers: [\n * {provide: OverlayContainer, useClass: FullscreenOverlayContainer}\n * ],\n */\nvar FullscreenOverlayContainer = (function (_super) {\n __extends(FullscreenOverlayContainer, _super);\n function FullscreenOverlayContainer() {\n return _super !== null && _super.apply(this, arguments) || this;\n }\n /**\n * @return {?}\n */\n FullscreenOverlayContainer.prototype._createContainer = function () {\n var _this = this;\n _super.prototype._createContainer.call(this);\n this._adjustParentForFullscreenChange();\n this._addFullscreenChangeListener(function () { return _this._adjustParentForFullscreenChange(); });\n };\n /**\n * @return {?}\n */\n FullscreenOverlayContainer.prototype._adjustParentForFullscreenChange = function () {\n if (!this._containerElement) {\n return;\n }\n var /** @type {?} */ fullscreenElement = this.getFullscreenElement();\n var /** @type {?} */ parent = fullscreenElement || document.body;\n parent.appendChild(this._containerElement);\n };\n /**\n * @param {?} fn\n * @return {?}\n */\n FullscreenOverlayContainer.prototype._addFullscreenChangeListener = function (fn) {\n if (document.fullscreenEnabled) {\n document.addEventListener('fullscreenchange', fn);\n }\n else if (document.webkitFullscreenEnabled) {\n document.addEventListener('webkitfullscreenchange', fn);\n }\n else if (((document)).mozFullScreenEnabled) {\n document.addEventListener('mozfullscreenchange', fn);\n }\n else if (((document)).msFullscreenEnabled) {\n document.addEventListener('MSFullscreenChange', fn);\n }\n };\n /**\n * When the page is put into fullscreen mode, a specific element is specified.\n * Only that element and its children are visible when in fullscreen mode.\n * @return {?}\n */\n FullscreenOverlayContainer.prototype.getFullscreenElement = function () {\n return document.fullscreenElement ||\n document.webkitFullscreenElement ||\n ((document)).mozFullScreenElement ||\n ((document)).msFullscreenElement ||\n null;\n };\n FullscreenOverlayContainer.decorators = [\n { type: Injectable },\n ];\n /**\n * @nocollapse\n */\n FullscreenOverlayContainer.ctorParameters = function () { return []; };\n return FullscreenOverlayContainer;\n}(OverlayContainer));\n\n/**\n * Default set of positions for the overlay. Follows the behavior of a dropdown.\n */\nvar defaultPositionList = [\n new ConnectionPositionPair({ originX: 'start', originY: 'bottom' }, { overlayX: 'start', overlayY: 'top' }),\n new ConnectionPositionPair({ originX: 'start', originY: 'top' }, { overlayX: 'start', overlayY: 'bottom' }),\n];\n/**\n * Injection token that determines the scroll handling while the connected overlay is open.\n */\nvar MAT_CONNECTED_OVERLAY_SCROLL_STRATEGY = new InjectionToken('mat-connected-overlay-scroll-strategy');\n/**\n * \\@docs-private\n * @param {?} overlay\n * @return {?}\n */\nfunction MAT_CONNECTED_OVERLAY_SCROLL_STRATEGY_PROVIDER_FACTORY(overlay) {\n return function () { return overlay.scrollStrategies.reposition(); };\n}\n/**\n * \\@docs-private\n */\nvar MAT_CONNECTED_OVERLAY_SCROLL_STRATEGY_PROVIDER = {\n provide: MAT_CONNECTED_OVERLAY_SCROLL_STRATEGY,\n deps: [Overlay],\n useFactory: MAT_CONNECTED_OVERLAY_SCROLL_STRATEGY_PROVIDER_FACTORY,\n};\n/**\n * Directive applied to an element to make it usable as an origin for an Overlay using a\n * ConnectedPositionStrategy.\n */\nvar OverlayOrigin = (function () {\n /**\n * @param {?} elementRef\n */\n function OverlayOrigin(elementRef) {\n this.elementRef = elementRef;\n }\n OverlayOrigin.decorators = [\n { type: Directive, args: [{\n selector: '[cdk-overlay-origin], [overlay-origin], [cdkOverlayOrigin]',\n exportAs: 'cdkOverlayOrigin',\n },] },\n ];\n /**\n * @nocollapse\n */\n OverlayOrigin.ctorParameters = function () { return [\n { type: ElementRef, },\n ]; };\n return OverlayOrigin;\n}());\n/**\n * Directive to facilitate declarative creation of an Overlay using a ConnectedPositionStrategy.\n */\nvar ConnectedOverlayDirective = (function () {\n /**\n * @param {?} _overlay\n * @param {?} _renderer\n * @param {?} templateRef\n * @param {?} viewContainerRef\n * @param {?} _scrollStrategy\n * @param {?} _dir\n */\n function ConnectedOverlayDirective(_overlay, _renderer, templateRef, viewContainerRef, _scrollStrategy, _dir) {\n this._overlay = _overlay;\n this._renderer = _renderer;\n this._scrollStrategy = _scrollStrategy;\n this._dir = _dir;\n this._hasBackdrop = false;\n this._backdropSubscription = Subscription.EMPTY;\n this._positionSubscription = Subscription.EMPTY;\n this._offsetX = 0;\n this._offsetY = 0;\n this._escapeListener = function () { };\n /**\n * Strategy to be used when handling scroll events while the overlay is open.\n */\n this.scrollStrategy = this._scrollStrategy();\n /**\n * Whether the overlay is open.\n */\n this.open = false;\n /**\n * Event emitted when the backdrop is clicked.\n */\n this.backdropClick = new EventEmitter();\n /**\n * Event emitted when the position has changed.\n */\n this.positionChange = new EventEmitter();\n /**\n * Event emitted when the overlay has been attached.\n */\n this.attach = new EventEmitter();\n /**\n * Event emitted when the overlay has been detached.\n */\n this.detach = new EventEmitter();\n this._templatePortal = new TemplatePortal(templateRef, viewContainerRef);\n }\n Object.defineProperty(ConnectedOverlayDirective.prototype, \"offsetX\", {\n /**\n * The offset in pixels for the overlay connection point on the x-axis\n * @return {?}\n */\n get: function () { return this._offsetX; },\n /**\n * @param {?} offsetX\n * @return {?}\n */\n set: function (offsetX) {\n this._offsetX = offsetX;\n if (this._position) {\n this._position.withOffsetX(offsetX);\n }\n },\n enumerable: true,\n configurable: true\n });\n Object.defineProperty(ConnectedOverlayDirective.prototype, \"offsetY\", {\n /**\n * The offset in pixels for the overlay connection point on the y-axis\n * @return {?}\n */\n get: function () { return this._offsetY; },\n /**\n * @param {?} offsetY\n * @return {?}\n */\n set: function (offsetY) {\n this._offsetY = offsetY;\n if (this._position) {\n this._position.withOffsetY(offsetY);\n }\n },\n enumerable: true,\n configurable: true\n });\n Object.defineProperty(ConnectedOverlayDirective.prototype, \"hasBackdrop\", {\n /**\n * Whether or not the overlay should attach a backdrop.\n * @return {?}\n */\n get: function () { return this._hasBackdrop; },\n /**\n * @param {?} value\n * @return {?}\n */\n set: function (value) { this._hasBackdrop = coerceBooleanProperty(value); },\n enumerable: true,\n configurable: true\n });\n Object.defineProperty(ConnectedOverlayDirective.prototype, \"_deprecatedOrigin\", {\n /**\n * @deprecated\n * @return {?}\n */\n get: function () { return this.origin; },\n /**\n * @param {?} _origin\n * @return {?}\n */\n set: function (_origin) { this.origin = _origin; },\n enumerable: true,\n configurable: true\n });\n Object.defineProperty(ConnectedOverlayDirective.prototype, \"_deprecatedPositions\", {\n /**\n * @deprecated\n * @return {?}\n */\n get: function () { return this.positions; },\n /**\n * @param {?} _positions\n * @return {?}\n */\n set: function (_positions) { this.positions = _positions; },\n enumerable: true,\n configurable: true\n });\n Object.defineProperty(ConnectedOverlayDirective.prototype, \"_deprecatedOffsetX\", {\n /**\n * @deprecated\n * @return {?}\n */\n get: function () { return this.offsetX; },\n /**\n * @param {?} _offsetX\n * @return {?}\n */\n set: function (_offsetX) { this.offsetX = _offsetX; },\n enumerable: true,\n configurable: true\n });\n Object.defineProperty(ConnectedOverlayDirective.prototype, \"_deprecatedOffsetY\", {\n /**\n * @deprecated\n * @return {?}\n */\n get: function () { return this.offsetY; },\n /**\n * @param {?} _offsetY\n * @return {?}\n */\n set: function (_offsetY) { this.offsetY = _offsetY; },\n enumerable: true,\n configurable: true\n });\n Object.defineProperty(ConnectedOverlayDirective.prototype, \"_deprecatedWidth\", {\n /**\n * @deprecated\n * @return {?}\n */\n get: function () { return this.width; },\n /**\n * @param {?} _width\n * @return {?}\n */\n set: function (_width) { this.width = _width; },\n enumerable: true,\n configurable: true\n });\n Object.defineProperty(ConnectedOverlayDirective.prototype, \"_deprecatedHeight\", {\n /**\n * @deprecated\n * @return {?}\n */\n get: function () { return this.height; },\n /**\n * @param {?} _height\n * @return {?}\n */\n set: function (_height) { this.height = _height; },\n enumerable: true,\n configurable: true\n });\n Object.defineProperty(ConnectedOverlayDirective.prototype, \"_deprecatedMinWidth\", {\n /**\n * @deprecated\n * @return {?}\n */\n get: function () { return this.minWidth; },\n /**\n * @param {?} _minWidth\n * @return {?}\n */\n set: function (_minWidth) { this.minWidth = _minWidth; },\n enumerable: true,\n configurable: true\n });\n Object.defineProperty(ConnectedOverlayDirective.prototype, \"_deprecatedMinHeight\", {\n /**\n * @deprecated\n * @return {?}\n */\n get: function () { return this.minHeight; },\n /**\n * @param {?} _minHeight\n * @return {?}\n */\n set: function (_minHeight) { this.minHeight = _minHeight; },\n enumerable: true,\n configurable: true\n });\n Object.defineProperty(ConnectedOverlayDirective.prototype, \"_deprecatedBackdropClass\", {\n /**\n * @deprecated\n * @return {?}\n */\n get: function () { return this.backdropClass; },\n /**\n * @param {?} _backdropClass\n * @return {?}\n */\n set: function (_backdropClass) { this.backdropClass = _backdropClass; },\n enumerable: true,\n configurable: true\n });\n Object.defineProperty(ConnectedOverlayDirective.prototype, \"_deprecatedScrollStrategy\", {\n /**\n * @deprecated\n * @return {?}\n */\n get: function () { return this.scrollStrategy; },\n /**\n * @param {?} _scrollStrategy\n * @return {?}\n */\n set: function (_scrollStrategy) {\n this.scrollStrategy = _scrollStrategy;\n },\n enumerable: true,\n configurable: true\n });\n Object.defineProperty(ConnectedOverlayDirective.prototype, \"_deprecatedOpen\", {\n /**\n * @deprecated\n * @return {?}\n */\n get: function () { return this.open; },\n /**\n * @param {?} _open\n * @return {?}\n */\n set: function (_open) { this.open = _open; },\n enumerable: true,\n configurable: true\n });\n Object.defineProperty(ConnectedOverlayDirective.prototype, \"_deprecatedHasBackdrop\", {\n /**\n * @deprecated\n * @return {?}\n */\n get: function () { return this.hasBackdrop; },\n /**\n * @param {?} _hasBackdrop\n * @return {?}\n */\n set: function (_hasBackdrop) { this.hasBackdrop = _hasBackdrop; },\n enumerable: true,\n configurable: true\n });\n Object.defineProperty(ConnectedOverlayDirective.prototype, \"overlayRef\", {\n /**\n * The associated overlay reference.\n * @return {?}\n */\n get: function () {\n return this._overlayRef;\n },\n enumerable: true,\n configurable: true\n });\n Object.defineProperty(ConnectedOverlayDirective.prototype, \"dir\", {\n /**\n * The element's layout direction.\n * @return {?}\n */\n get: function () {\n return this._dir ? this._dir.value : 'ltr';\n },\n enumerable: true,\n configurable: true\n });\n /**\n * @return {?}\n */\n ConnectedOverlayDirective.prototype.ngOnDestroy = function () {\n this._destroyOverlay();\n };\n /**\n * @param {?} changes\n * @return {?}\n */\n ConnectedOverlayDirective.prototype.ngOnChanges = function (changes) {\n if (changes['open'] || changes['_deprecatedOpen']) {\n this.open ? this._attachOverlay() : this._detachOverlay();\n }\n };\n /**\n * Creates an overlay\n * @return {?}\n */\n ConnectedOverlayDirective.prototype._createOverlay = function () {\n if (!this.positions || !this.positions.length) {\n this.positions = defaultPositionList;\n }\n this._overlayRef = this._overlay.create(this._buildConfig());\n };\n /**\n * Builds the overlay config based on the directive's inputs\n * @return {?}\n */\n ConnectedOverlayDirective.prototype._buildConfig = function () {\n var /** @type {?} */ positionStrategy = this._position = this._createPositionStrategy();\n var /** @type {?} */ overlayConfig = new OverlayConfig({\n positionStrategy: positionStrategy,\n scrollStrategy: this.scrollStrategy,\n hasBackdrop: this.hasBackdrop\n });\n if (this.width || this.width === 0) {\n overlayConfig.width = this.width;\n }\n if (this.height || this.height === 0) {\n overlayConfig.height = this.height;\n }\n if (this.minWidth || this.minWidth === 0) {\n overlayConfig.minWidth = this.minWidth;\n }\n if (this.minHeight || this.minHeight === 0) {\n overlayConfig.minHeight = this.minHeight;\n }\n if (this.backdropClass) {\n overlayConfig.backdropClass = this.backdropClass;\n }\n return overlayConfig;\n };\n /**\n * Returns the position strategy of the overlay to be set on the overlay config\n * @return {?}\n */\n ConnectedOverlayDirective.prototype._createPositionStrategy = function () {\n var /** @type {?} */ pos = this.positions[0];\n var /** @type {?} */ originPoint = { originX: pos.originX, originY: pos.originY };\n var /** @type {?} */ overlayPoint = { overlayX: pos.overlayX, overlayY: pos.overlayY };\n var /** @type {?} */ strategy = this._overlay.position()\n .connectedTo(this.origin.elementRef, originPoint, overlayPoint)\n .withOffsetX(this.offsetX)\n .withOffsetY(this.offsetY);\n this._handlePositionChanges(strategy);\n return strategy;\n };\n /**\n * @param {?} strategy\n * @return {?}\n */\n ConnectedOverlayDirective.prototype._handlePositionChanges = function (strategy) {\n var _this = this;\n for (var /** @type {?} */ i = 1; i < this.positions.length; i++) {\n strategy.withFallbackPosition({ originX: this.positions[i].originX, originY: this.positions[i].originY }, { overlayX: this.positions[i].overlayX, overlayY: this.positions[i].overlayY });\n }\n this._positionSubscription =\n strategy.onPositionChange.subscribe(function (pos) { return _this.positionChange.emit(pos); });\n };\n /**\n * Attaches the overlay and subscribes to backdrop clicks if backdrop exists\n * @return {?}\n */\n ConnectedOverlayDirective.prototype._attachOverlay = function () {\n var _this = this;\n if (!this._overlayRef) {\n this._createOverlay();\n }\n this._position.withDirection(this.dir);\n this._overlayRef.getConfig().direction = this.dir;\n this._initEscapeListener();\n if (!this._overlayRef.hasAttached()) {\n this._overlayRef.attach(this._templatePortal);\n this.attach.emit();\n }\n if (this.hasBackdrop) {\n this._backdropSubscription = this._overlayRef.backdropClick().subscribe(function () {\n _this.backdropClick.emit();\n });\n }\n };\n /**\n * Detaches the overlay and unsubscribes to backdrop clicks if backdrop exists\n * @return {?}\n */\n ConnectedOverlayDirective.prototype._detachOverlay = function () {\n if (this._overlayRef) {\n this._overlayRef.detach();\n this.detach.emit();\n }\n this._backdropSubscription.unsubscribe();\n this._escapeListener();\n };\n /**\n * Destroys the overlay created by this directive.\n * @return {?}\n */\n ConnectedOverlayDirective.prototype._destroyOverlay = function () {\n if (this._overlayRef) {\n this._overlayRef.dispose();\n }\n this._backdropSubscription.unsubscribe();\n this._positionSubscription.unsubscribe();\n this._escapeListener();\n };\n /**\n * Sets the event listener that closes the overlay when pressing Escape.\n * @return {?}\n */\n ConnectedOverlayDirective.prototype._initEscapeListener = function () {\n var _this = this;\n this._escapeListener = this._renderer.listen('document', 'keydown', function (event) {\n if (event.keyCode === ESCAPE) {\n _this._detachOverlay();\n }\n });\n };\n ConnectedOverlayDirective.decorators = [\n { type: Directive, args: [{\n selector: '[cdk-connected-overlay], [connected-overlay], [cdkConnectedOverlay]',\n exportAs: 'cdkConnectedOverlay'\n },] },\n ];\n /**\n * @nocollapse\n */\n ConnectedOverlayDirective.ctorParameters = function () { return [\n { type: Overlay, },\n { type: Renderer2, },\n { type: TemplateRef, },\n { type: ViewContainerRef, },\n { type: undefined, decorators: [{ type: Inject, args: [MAT_CONNECTED_OVERLAY_SCROLL_STRATEGY,] },] },\n { type: Directionality, decorators: [{ type: Optional },] },\n ]; };\n ConnectedOverlayDirective.propDecorators = {\n 'origin': [{ type: Input, args: ['cdkConnectedOverlayOrigin',] },],\n 'positions': [{ type: Input, args: ['cdkConnectedOverlayPositions',] },],\n 'offsetX': [{ type: Input, args: ['cdkConnectedOverlayOffsetX',] },],\n 'offsetY': [{ type: Input, args: ['cdkConnectedOverlayOffsetY',] },],\n 'width': [{ type: Input, args: ['cdkConnectedOverlayWidth',] },],\n 'height': [{ type: Input, args: ['cdkConnectedOverlayHeight',] },],\n 'minWidth': [{ type: Input, args: ['cdkConnectedOverlayMinWidth',] },],\n 'minHeight': [{ type: Input, args: ['cdkConnectedOverlayMinHeight',] },],\n 'backdropClass': [{ type: Input, args: ['cdkConnectedOverlayBackdropClass',] },],\n 'scrollStrategy': [{ type: Input, args: ['cdkConnectedOverlayScrollStrategy',] },],\n 'open': [{ type: Input, args: ['cdkConnectedOverlayOpen',] },],\n 'hasBackdrop': [{ type: Input, args: ['cdkConnectedOverlayHasBackdrop',] },],\n '_deprecatedOrigin': [{ type: Input, args: ['origin',] },],\n '_deprecatedPositions': [{ type: Input, args: ['positions',] },],\n '_deprecatedOffsetX': [{ type: Input, args: ['offsetX',] },],\n '_deprecatedOffsetY': [{ type: Input, args: ['offsetY',] },],\n '_deprecatedWidth': [{ type: Input, args: ['width',] },],\n '_deprecatedHeight': [{ type: Input, args: ['height',] },],\n '_deprecatedMinWidth': [{ type: Input, args: ['minWidth',] },],\n '_deprecatedMinHeight': [{ type: Input, args: ['minHeight',] },],\n '_deprecatedBackdropClass': [{ type: Input, args: ['backdropClass',] },],\n '_deprecatedScrollStrategy': [{ type: Input, args: ['scrollStrategy',] },],\n '_deprecatedOpen': [{ type: Input, args: ['open',] },],\n '_deprecatedHasBackdrop': [{ type: Input, args: ['hasBackdrop',] },],\n 'backdropClick': [{ type: Output },],\n 'positionChange': [{ type: Output },],\n 'attach': [{ type: Output },],\n 'detach': [{ type: Output },],\n };\n return ConnectedOverlayDirective;\n}());\n\nvar OVERLAY_PROVIDERS = [\n Overlay,\n OverlayPositionBuilder,\n VIEWPORT_RULER_PROVIDER,\n OVERLAY_CONTAINER_PROVIDER,\n MAT_CONNECTED_OVERLAY_SCROLL_STRATEGY_PROVIDER,\n];\nvar OverlayModule = (function () {\n function OverlayModule() {\n }\n OverlayModule.decorators = [\n { type: NgModule, args: [{\n imports: [PortalModule, ScrollDispatchModule],\n exports: [ConnectedOverlayDirective, OverlayOrigin, ScrollDispatchModule],\n declarations: [ConnectedOverlayDirective, OverlayOrigin],\n providers: [OVERLAY_PROVIDERS, ScrollStrategyOptions],\n },] },\n ];\n /**\n * @nocollapse\n */\n OverlayModule.ctorParameters = function () { return []; };\n return OverlayModule;\n}());\n\n/**\n * Generated bundle index. Do not edit.\n */\n\nexport { Overlay, OverlayContainer, FullscreenOverlayContainer, OverlayRef, ConnectedOverlayDirective, OverlayOrigin, ViewportRuler, GlobalPositionStrategy, ConnectedPositionStrategy, VIEWPORT_RULER_PROVIDER, OverlayConfig, ConnectionPositionPair, ScrollingVisibility, ConnectedOverlayPositionChange, Scrollable, ScrollDispatcher, ScrollStrategyOptions, RepositionScrollStrategy, CloseScrollStrategy, NoopScrollStrategy, BlockScrollStrategy, OVERLAY_PROVIDERS, OverlayModule, OVERLAY_CONTAINER_PROVIDER as ɵb, OVERLAY_CONTAINER_PROVIDER_FACTORY as ɵa, MAT_CONNECTED_OVERLAY_SCROLL_STRATEGY as ɵc, MAT_CONNECTED_OVERLAY_SCROLL_STRATEGY_PROVIDER as ɵe, MAT_CONNECTED_OVERLAY_SCROLL_STRATEGY_PROVIDER_FACTORY as ɵd, OverlayPositionBuilder as ɵf };\n//# 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